Welcome to SCMRL (SCheMeRogueLike, yes I’ve to choose a more imaginative name), in this page I will collect the information about this my project.
2017/09/11 SCMRL is here on GitHub. This is the first commit, I worked on it at the end of July and I decided to upload it only now. The game is not playable but I feared that it could be accidentally deleted so here it is.
May 2019 After nearly 2 years of nothing I started working again on this project, I’m trying to create an object oriented interface (using coops) for the already existing structures. I’m also making it compatible with Chicken 5. I gave up about the idea of using the bugged nCurses egg and chose to directly do the C calls to the library. At the moment I’m working on a new branch of the repository.
Features implemented:
- Random dungeon generation inspired by this
- Field of vision based on this method
- Pathfinding via Dijkstra maps
I hope, sooner or later, to reach a playable version.